Result of a time-intensity-trading simulation with ten different agents in a virtual arena, performing phonotactic movements towards leader and follower signals (delay 140 ms) from a total of 53 different starting positions, each repeated 100 times
Excess SPL of follower (dB) . | Agents to leader . | Agents to follower . | No preference . | Number of agents . | % agents to follower . |
---|---|---|---|---|---|
0 | 3483 | 1487 | 330 | 5300 | 28,1 |
5 | 2112 | 2803 | 385 | 5300 | 52,9 |
8 | 1588 | 3581 | 131 | 5300 | 67,6 |
10 | 1355 | 3885 | 60 | 5300 | 73,3 |
Excess SPL of follower (dB) . | Agents to leader . | Agents to follower . | No preference . | Number of agents . | % agents to follower . |
---|---|---|---|---|---|
0 | 3483 | 1487 | 330 | 5300 | 28,1 |
5 | 2112 | 2803 | 385 | 5300 | 52,9 |
8 | 1588 | 3581 | 131 | 5300 | 67,6 |
10 | 1355 | 3885 | 60 | 5300 | 73,3 |
With an intensity advantage of 5 dB, the follower signal attracted more agents than the leader, and with a 10 dB advantage 73% of all started agents went to the follower. For further explanation see text