A basic set of navigation strategies supports navigational tasks ranging from homing to novel detours and shortcuts. To perform these last two tasks, it is generally thought that humans, mammals and perhaps some insects possess Euclidean cognitive maps, constructed on the basis of input from the path integration system. In this article, I review the rationale and behavioral evidence for this metric cognitive map hypothesis, and find it unpersuasive: in practice, there is little evidence for truly novel shortcuts in animals, and human performance is highly unreliable and biased by environmental features. I develop the alternative hypothesis that spatial knowledge is better characterized as a labeled graph: a network of paths between places augmented with local metric information. What distinguishes such a cognitive graph from a metric cognitive map is that this local information is not embedded in a global coordinate system, so spatial knowledge is often geometrically inconsistent. Human path integration appears to be better suited to piecewise measurements of path lengths and turn angles than to building a consistent map. In a series of experiments in immersive virtual reality, we tested human navigation in non-Euclidean environments and found that shortcuts manifest large violations of the metric postulates. The results are contrary to the Euclidean map hypothesis and support the cognitive graph hypothesis. Apparently Euclidean behavior, such as taking novel detours and approximate shortcuts, can be explained by the adaptive use of non-Euclidean strategies.

To go from one place to another involves the opening up of the vista ahead and closing in of the vista behind. When the vistas have been put in order by exploratory locomotion, the invariant structure of the habitat will be apprehended. One is oriented to the environment. It is not so much having a bird's-eye view of the terrain as it is being everywhere at once. (Gibson, 1979, p. 198)

In elegant research over the past half-century, a number of navigation strategies have been identified in species ranging from insects to humans that support a set of navigational tasks. Tasks include keeping track of where you are as you explore the environment, as in foraging; returning to a central place such as the home or nest, known as homing; traveling between familiar places by a known route; and traveling between familiar places by a new route or a novel shortcut. Navigational tasks can be distinguished from the online control of locomotion not by the scale of the distances involved but by the availability of perceptual information about goals and barriers: whereas locomotor control involves online guidance with respect to perceptible goals in ‘vista space’ (see Fajen and Warren, 2003; Zhao and Warren, 2017), navigation involves wayfinding to goals beyond the sensory horizon, in ‘navigation space’ (Meilinger et al., 2016). Navigation thus entails some knowledge of the environment, however minimal. The question I pursue here is the nature of this knowledge.

A basic taxonomy of navigation strategies would include path integration, homing by beacons, piloting by landmarks, route navigation and map navigation (Gallistel, 1990; Trullier et al., 1997). Each strategy implicates a corresponding form of knowledge. Let's consider each in turn.

Path integration involves keeping track of one's position and orientation with respect to the starting or ‘home’ position, thereby enabling a direct return path. Technically, path integration means sensing linear and rotational self-motion (e.g. via optic flow or vestibular information) and integrating to obtain displacements and turn angles, but the term normally includes information for the displacements and angles themselves (e.g. proprioception, celestial compass). Some species appear to update a ‘homing vector’ that specifies the distance and direction to home (Wehner, 2003), while others can remember the legs of the outbound path, at least up to a point (Wan et al., 2013). Path integration thus implies a simple vector memory, perhaps updated in working memory.

Homing by beacons takes advantage of perceptible features of the landscape that mark the home or goal location. An animal can navigate to a hidden goal by online steering toward visible beacons nearby (Collett, 1996). Beacons thus constitute visual information specifying the goal location, and could be acquired via perceptual learning.

Piloting by landmarks extends this strategy to recognizing configurations of landmarks, perhaps by matching the current vista with a remembered view (Cartwright and Collett, 1983; Morris, 1981). Piloting enables an animal to localize its current position and orientation (take a ‘fix’), to locate a goal by minimizing the error between the current and remembered view, or to find home by associating a homing vector with particular landmarks or views (Cartwright and Collett, 1987). For this strategy, landmarks or views specifying known places must also be acquired through perceptual learning.

Route navigation builds on this ability by learning a sequence of places and corresponding actions, where places are identified by landmarks or views (Collett et al., 1998; Collett and Collett, 2002). An animal with such ‘route knowledge’ can navigate between familiar places by following a known sequence of place–action associations. Confusion may ensue if two routes intersect at the same place, or the same route segment leads to two different places; this might be avoided by learning a route to each goal, or a sequence of place–goal–action associations. While route knowledge allows the navigator to repeat known paths between places, it is insufficient to generate novel paths or shortcuts.

Map navigation overcomes this limitation by relying on ‘survey knowledge’ of the spatial positions of known locations in a common coordinate system, akin to a cartographic map. Such a cognitive map is the most general form of spatial knowledge and supports the most flexible navigation behavior, including novel routes and shortcuts. Although the term is often used rather loosely, I will follow the Euclidean definition common in the literature (see below), which has the virtue of clearly distinguishing map navigation from weaker strategies. While still hotly contested for honeybees (Cheeseman et al., 2014a, b; Cheung et al., 2014), it is generally believed that rodents – and surely humans – possess metric cognitive maps of their environments (Gallistel, 1990; Nadel, 2013).

The intuition that humans possess mental maps has a certain face validity. As we think about how to get from one place to another, it can seem as if we are consulting an internal street map or a bird's-eye view of the terrain. But the metaphor of looking at a map in our own heads commits the ‘representationalist fallacy’ that has long bedeviled cognitive science (Huemer, 2001; Ramsey, 2007). If apprehending the environmental layout is explained as viewing an internal map (or, more generally, interpreting an internal representation), it implies an internal perceiver who is likewise viewing (or interpreting) its own internal map, leading to a regress. As Gibson (1979, p. 198) objected, ‘Way-finding is surely not the consulting of an internal map, for who is the internal perceiver to look at the map?’. The intuition may actually be a byproduct of our experience looking at cartographic maps, rather than playing a causal role in embedded navigation (Frankenstein et al., 2012). In my view, navigation theory should aim to characterize what Gibson (1979) called ‘apprehending the invariant structure of the environment’, while avoiding the imputation of a mental map read by the navigator.

If flexible navigation does not entail consulting a mental map, what does it entail? How might an embedded navigator ‘put vistas in order by exploratory locomotion’ to apprehend ‘the invariant structure of the habitat’? My working hypothesis is that the invariant structure of pathways and barriers to locomotion is essentially topological, and can be characterized as a labeled graph. I suggest that apparently Euclidean behavior can be explained by the adaptive deployment of non-Euclidean navigation strategies.

Consider the cognitive map hypothesis and its rationale. The term was introduced by Tolman (1948) in a paper that played a pivotal role in the turn from stimulus–response behaviorism to representational cognitivism. Tolman (1948; p. 192) contrasted what he called a ‘strip map’, essentially a route to a goal, with a ‘comprehensive map’, described as ‘something like a field map of the environment … indicating routes and paths and environmental relationships’, including places and extra-maze cues. Such a cognitive map would explain an animal's ability to take new routes, as well as Lashley's (1929) observation that a couple of rats climbed out of his maze and ran straight across the cover to a location directly above the food box. It is this task of taking novel ‘as-the-crow flies’ shortcuts that is often considered the raison d'etre of a metric cognitive map.

In their formative book, O'Keefe and Nadel (1978) made the case for a Kantian conception of an absolute, unified space with a Euclidean geometric structure, and argued that cognitive maps of this space are necessary to account for flexible spatial behavior. Specifically, they argued that an allocentric Euclidean framework is a priori, and could not be induced from practical (e.g. embodied motor) experience. Much subsequent work has likewise assumed that cognitive maps have a metric Euclidean structure (Byrne et al., 2007; Gallistel, 1990; McNaughton et al., 2006), and Nadel (2013) recently affirmed this view.

Gallistel (1990) and Gallistel and Cramer (1996) described a specific procedure by which an animal could populate a metric map by means of path integration. He assumed an allocentric Euclidean framework, including a Cartesian coordinate system with an origin at home (xo,yo), a cardinal y-axis (‘North’) and an orthogonal x-axis. As the animal leaves home, the path integrator registers displacements in x and y to determine its current position vector (xa,ya) and its heading angle (orientation) with respect to North. When the animal perceives a landmark at a particular egocentric bearing direction and distance (egocentric vector), it computes the landmark's allocentric coordinates (xl,yl) via vector addition and enters it in the metric map. As the navigator explores the environment, this process iterates, building up a cognitive map of the terrain. The path integrator's local measurements of distance and direction are thus embedded in a globally consistent coordinate system, what roboticists call a global metric embedding. McNaughton et al. (2006) proposed a neural model of this map-building process, in which entorhinal grid cells define the coordinate system for a metric map that is reflected in hippocampal place fields (see also Bush et al., 2015; Moser et al., 2017).

As Gallistel (1990) points out, the advantage of a Euclidean map is that it preserves all geometric relationships between known places, including distances and angles. To find a shortcut between locations A and B, for example, one need only compute the direction and distance between their coordinates using trigonometry. This makes navigation highly flexible, for it supports novel paths, shortcuts and the integration of separately learned routes.

Behavioral evidence

Despite the compelling logic of Euclidean navigation, as an empirical matter the behavioral evidence for metric cognitive maps is surprisingly weak, beginning with Tolman's critical experiment. Tolman et al. (1946) trained rats to a food box in a circuitous elevated maze. When the elevated maze was replaced by a sunburst alley maze with the trained path blocked, 36% of the animals took the most direct alley to the previous location of the food box (the rest were distributed among the 11 other alleys). It is seldom mentioned, however, that the location of the food box was marked with a lamp throughout the experiment! While the result may have provided evidence of place learning rather than stimulus–response learning, it was not evidence of a metric cognitive map. Today, we would say that this supposed shortcut behavior was actually a case of beacon homing, and that Lashley's (1929) anecdote probably involved piloting by extra-maze cues.

History has repeated itself, as apparently Euclidean behavior has subsequently been explained by non-Euclidean strategies. Purported shortcuts in animals (e.g. Chapuis et al., 1987; Gould, 1986; Menzel et al., 2005) have been accounted for by beacon homing (Dyer, 1991; Foo et al., 2005; Wehner and Menzel, 1990), piloting by landmarks or familiar routes (Bennett, 1996; Collett and Collett, 2006; Dyer et al., 1993; Wehner et al., 1990). Explicit tests of metric maps in animals have routinely come up empty handed (Benhamou, 1996; Bennett, 1996; Gibson, 2001; Gibson and Kamil, 2001; Wehner et al., 1990).

In humans, experiments have demonstrated an ability to point in the direction of known locations in familiar or learned environments. This is often taken as evidence for a metric map. However, such directional estimates are highly unreliable, with absolute (unsigned) errors of 20–100 deg and within-subject angular standard deviations (AD) of 24–45 deg (Chrastil and Warren, 2013; Foo et al., 2005; Ishikawa and Montello, 2006; Meilinger et al., 2014; Schinazi et al., 2013; Waller and Greenauer, 2007; Weisberg et al., 2014). If this ability governs navigation, people would typically miss their destination by a wide berth. Moreover, humans have difficulty integrating separately learned routes, and between-route pointing is even more unreliable (Golledge et al., 1993; Ishikawa and Montello, 2006; Moeser, 1988; Schinazi et al., 2013; Weisberg et al., 2014). Nevertheless, such large errors are not enough to reject the metric hypothesis, for a cognitive map may be noisy, but still Euclidean.

Worse, explicit distance judgments (e.g. numeric estimates, marking a scale or paired comparisons of distances) are systematically biased by features of the landscape, such as the number of intervening junctions, turns, hills and boundaries (Byrne, 1979; Cohen et al., 1978; Kosslyn et al., 1974; McNamara, 1986; Sadalla and Magel, 1980; Sadalla and Staplin, 1980). Intersections tend to be orthogonalized to 90 deg (Byrne, 1979; Moar and Bower, 1983; Sadalla and Montello, 1989), yielding large distortions in cognitive maps (Golledge and Spector, 1978; Tversky, 1992). Nevertheless, such biases are also insufficient to reject the metric hypothesis, for even a distorted map can have an intrinsic Euclidean structure (Tobler, 1976). For example, when Golledge and Spector (1978) subjected paired comparisons of distances in an urban environment to multi-dimensional scaling, a technique that generates a Euclidean solution, they obtained a notably distorted map. Thus, a distorted cognitive map can still be Euclidean, even if it does not serve accurate navigation.

The metric postulates

The most serious challenge to the Euclidean hypothesis concerns violations of the metric postulates (Beals et al., 1968). The sine qua non of a metric space is a distance metric that satisfies the postulates of: (a) positivity – the distance between point A and itself is zero, and the distance between two points AB is greater than zero; (b) symmetry – the distance AB is equal to the distance BA; (c) the triangle inequality – for any three points, the sum of two sides AB+BC is greater than or equal to the hypotenuse AC; and (d) additivity – any two points A and C are joined by a segment along which distances are additive, such that AC is the sum of AB and BC. A specifically Euclidean metric further requires that the triangle inequality satisfy the Pythagorean theorem.

There is empirical evidence that explicit distance estimates are asymmetric, such that judged distance from a landmark to a non-landmark is smaller than the reverse (Burroughs and Sadalla, 1979; Cadwallader, 1979; McNamara and Diwadkar, 1997; Moar and Carleton, 1982; Sadalla et al., 1980), apparently violating the symmetry postulate. It has been argued, however, that these results are due to biases during memory retrieval, rather than asymmetry in spatial knowledge itself (McNamara and Diwadkar, 1997; Newcombe et al., 1999). Intransitivity in distance estimates implies violations of additivity (Cadwallader, 1979), and orthogonalized intersections imply violations of the triangle inequality (Byrne, 1979), but these postulates have not been directly tested.

Thus, the evidence for the Euclidean map hypothesis is not compelling, but neither is it decisively negative. In fact, it is unclear what sort of evidence could falsify the hypothesis, which counts as a strike against it. Given that there must be some error in a metric map, the degree of error or geometric inconsistency that would be sufficient to disconfirm the hypothesis is undefined. Comparative tests with alternative hypotheses may be more illuminating.

What's the alternative? Modern geometry offers a spectrum of conceptual possibilities for spatial structure that lie between mere route knowledge (Fig. 1A) and a full-blown Euclidean map (Fig. 1D). In his Erlangen program of 1872, Felix Klein (1893) addressed the 19th century crisis in mathematics by organizing the new geometries into a hierarchy, each defined by a group of transformations and the properties they leave invariant. The geometries range from strong, which preserve many properties, to weak, which preserve few: from Euclidean, to affine, to projective, to topology (Coxeter, 1961; Suppes, 1977). Gallistel (1990) evaluated their relative merits and concluded that animals must possess Euclidean maps, but let's reconsider some possible descriptions of spatial knowledge.

At the strong end of the spectrum lies a Euclidean map, which preserves distances and angles (and all the other properties) in a metric coordinate space (Fig. 1D). At the weak end of the spectrum lies topological spaces, which preserve neighborhoods, and topological structures such as graphs, which preserve adjacency. A topological graph of an environment consists of a network of nodes that might denote places, linked by edges that might denote paths between them (Fig. 1B). Importantly, such a ‘place graph’ captures the connectivity between places without embedding them in a coordinate system, and is thus coordinate free. Other types of graphs are also possible, such as a ‘view graph’ in which nodes denote specific views and edges denote the actions that relate them (Gillner and Mallot, 1998), or a ‘neighborhood graph’ in which nodes denote local regions and edges denote their adjacencies (see also Jacobs and Schenk, 2003; Kuipers et al., 2003; Mallot and Basten, 2009; Poucet, 1993).

Graph knowledge is richer than route knowledge (Fig. 1A), for a route may be a subgraph of a larger network (Fig. 1B). Whereas a route is a single chain of places and actions, a graph can capture multiple paths between two places, and multiple paths intersecting at one place. Thus, while route knowledge only supports travel along familiar paths, graph knowledge enables novel routes and detours by recombining edges in new sequences. This is illustrated by perhaps the most well-known graph, the ‘tube map’ of the London Underground, which enables the user to travel between different locations by novel combinations of segments, despite its extreme topographic distortions.

Animal route networks have a graph-like quality. For example, Presotto et al. (2018) observed that capuchin monkeys frequently take different branches at intersections they call ‘change points’, which are often proximal to resources and panoramic views. The monkeys thus appear to piece together different route segments depending on their current need for resources or visual information. At the neural level, hippocampal place fields are anchored to environmental features and their metric locations shift with transformations of the layout (Dabaghian et al., 2014; Muller and Kubie, 1987; O'Keefe and Burgess, 1996), leading some researchers to suggest that they reflect a topological graph (Dabaghian et al., 2012; Muller et al., 1996; Trullier and Meyer, 2000).

Graph knowledge has the advantage that available routes and detours are explicitly specified in a compact structure, whereas map knowledge requires that they be derived by additional operations on spatial coordinates. However, because a purely topological graph contains no metric distance and angle information, it cannot explain behavior such as taking the shortest detour or a novel shortcut. Given that humans can make at least rough direction and distance estimates, purely topological knowledge would appear to be inadequate.

The most promising alternative, I believe, is an intermediate structure known as a labeled graph (Fig. 1C). This structure, which I will call a ‘cognitive graph’, is a place graph augmented by local metric information, with edge weights denoting approximate path lengths, and node labels denoting approximate angles between adjacent paths at intersections. Importantly, this quantitative information is purely local, and is typically biased and imprecise, yielding spatial knowledge that is geometrically inconsistent. Nodes may also be labeled with other place information such as views, landmarks, surface layout (local ‘geometry’) and functional affordances, enabling self-localization and piloting (Epstein and Vass, 2014; Mallot and Basten, 2009).

A labeled graph is stronger than a topological graph but weaker than a Euclidean map. In contrast to a purely topological structure, it supports finding the shortest routes and detours through the graph; approximate shortcuts may even be estimated by vector addition along the shortest path to the goal. Their accuracy and precision, however, are limited by the local error in the graph. In contrast to a metric map, this local information is not embedded in a global coordinate system. Although such an embedding is theoretically possible (Hübner and Mallot, 2007), it presumes the Euclidean framework I am questioning here. Thus, what distinguishes a cognitive graph from a cognitive map is the absence of a global metric embedding, and hence a lack of geometric consistency.

Meilinger (2008) proposed a related ‘network of reference frames’ model, in which each vista has a local metric reference frame, and these reference frames are linked together in a graph (see also Poucet, 1993). Edges in the graph denote the ‘perspective shift’ (translation and rotation) required to move between reference frames, but the local frames are not integrated into a common coordinate system. Shortcuts are generated by imagining a sequence of perspective shifts from one's current position to the goal location, incrementally extending the local reference frame to include the goal. The main difference with cognitive graph theory is that the latter generates shortcuts by vector addition through a graph without requiring a common reference frame. Otherwise, the two approaches agree that spatial knowledge need not be geometrically consistent.

Building a cognitive graph

When exploring a new environment, a navigator could build a cognitive graph in a rather straightforward way. Local metric information is registered by the path integrator in idiothetic units (Chrastil and Warren, 2014a, 2017; Wittlinger et al., 2006). As the navigator path integrates from home, the home node is labeled with the direction of the departing path relative to local landmarks (or a celestial compass), path lengths are assigned to edge weights, and nodes are labeled with junction angles and other place information. New nodes are added as salient places and intersections are encountered. These local measurements are not embedded in an a priori Euclidean framework, there is no coordinate system, nor is there a mechanism to check their geometric consistency.

Path integration, I would argue, is better suited to building a labeled graph than a geometrically consistent map. First, the human path integrator has poor resolution and systematic biases (Kearns et al., 2002; Loomis et al., 1993), and error accumulates with the length and number of legs of the journey (Wan et al., 2013). More importantly, path integration is not automatic and continuous, but intermittent and discontinuous. In an environment with stable visual landmarks for piloting, the path integrator actually shuts down, so the navigator is completely disoriented if landmarks unexpectedly vanish (Zhao and Warren, 2015a). Moreover, familiar visual landmarks act to reset the path integrator (both orientation and position) in humans (Mou and Zhang, 2014; Zhang and Mou, 2017; Zhao and Warren, 2015b) as in animals (Etienne et al., 2004; Knierim et al., 1998). Such a system is well suited for making local, piecewise measurements of rough travel distances and turn angles and registering them in a cognitive graph. If a familiar place is recognized, the path integrator is reset, the next leg of the journey is recorded, and the process iterates. The resulting graph labels may be noisy, biased by features of the landscape, and globally inconsistent.

On this account, topological knowledge does not precede metric knowledge, as proposed by some early theorists (Piaget and Inhelder, 1967; Siegel and White, 1975); instead, the graph structure and local metric information are acquired together (Ishikawa and Montello, 2006). One would expect edge weights and node labels to become more accurate and precise with repeated exposure to an environment, but this does not indicate a qualitative shift from topological to Euclidean knowledge.

Shortcuts from graphs

Despite the geometric inconsistency of a cognitive graph, approximate shortcuts may be generated on the fly by vector addition along the shortest path through the graph. As proof of concept, note that vector addition can be performed in a coordinate-free space by application of the parallelogram law and cosine and sine rules (although this is not to claim that the brain performs this trigonometry). Such crude shortcuts may be sufficient to bring the navigator within sight of local beacons or landmarks, allowing them to home in on the goal. This adaptive combination of non-Euclidean strategies may explain successful shortcuts. Note that this process is distinct from computing a single vector from one's current coordinates to the goal coordinates (e.g. Bush et al., 2015), and makes different predictions about pointing and shortcut errors.

We observed precisely this combination of strategies in a human version of the Gould/Dyer honeybee paradigm (Foo et al., 2005). In this paradigm, participants were first trained from the home location to the locations of a red pole (A) and a blue pole (B), without walking the complete circuit. They were then displaced to home by wheelchair, guide-walked to A, and asked to walk a shortcut to the remembered location of B (and vice versa). Participants walked in a virtual reality laboratory (the VENLab) while wearing a head-mounted display, and their head position was recorded. The virtual environment (12×12 m) included a textured ground plane and the poles. In a ‘desert’ environment with only the ground plane, the initial walking direction was highly variable (AD=31 deg) and the final position error was large (equal to 47% of the straight-line distance). In a ‘forest’ environment with a dense array of randomly colored poles, the initial walking direction was somewhat less variable (AD=24 deg) but the final position error was greatly reduced (only 11% of the straight-line distance). Importantly, trajectories often exhibited a mid-course correction as participants used the local configuration of colored poles to home in on the target location. Participants thus used a combination of a rough shortcut and piloting by landmarks. Unlike honeybees, however, the final approach to the target differed by an average of 53 deg from the trained approach, implying that humans are able to pilot by landmarks without exactly matching the views they experienced during learning.

Finally, with a cluster of seven colored poles surrounding the target location, participants made a direct shortcut, with precise initial directions (AD=5 deg) and small final errors (3% of the straight-line distance). Moreover, if the cluster was covertly shifted by 9 deg, shortcuts were completely captured by the cluster. In this case, humans behaved much like Dyer's (1991) honeybees, using beacon homing to take an accurate shortcut. Apparently Euclidean behavior might be similarly explained by adaptive combinations of non-Euclidean strategies.

To test whether humans learn a set of fixed routes or something closer to a network graph, we studied participants walking in a virtual hedge maze (11×12 m) (Chrastil and Warren, 2014b). They were instructed to freely explore the environment for 10 min and learn the locations of eight distinctive objects, while we tracked their movements (Fig. 2A). During the test phase, they were wheeled to a start object and asked to walk the shortest route to the remembered location of a target object within the maze corridors; crucially, on 40% of the trials the shortest route was blocked, forcing them to take a detour. Over half the trials were successfully completed within the allotted time. Importantly, of the successful trials, participants took novel routes on 63% of the direct trials and fully 90% of the detour trials – that is, they took a path from the start object to the target object that they had not travelled during exploration (Fig. 2B,C). Participants had thus not merely acquired route knowledge but had learned a graph of the environment, and were able to recombine segments in order to generate novel routes and detours.

Moreover, participants had also learned some local metric information. First of all, they took the shortest available route on 64% of the successful direct trials and 73% of the successful detour trials, far above the chance level. However, metric distance in the maze (path length in meters) was correlated with topological distance (number of nodes or edges on the path). To dissociate them, we analyzed the five object pairs (out of a total of eight) in which the shortest route had at least one alternative route of the same topological length. Overall, participants took the metrically shortest route on 63% of successful trials, and the longer, topologically equivalent route on only 22%.

These results suggest that people learn more than route knowledge, and more than a topological graph, but knowledge consistent with a labeled graph that incorporates local information about path lengths. In similar experiments that manipulated the perceptual information available during learning, we found that vision alone is sufficient to acquire a topological graph (Chrastil and Warren, 2015), but podokinetic information is necessary to acquire metric properties (Chrastil and Warren, 2013, 2014b).

In light of the animal and human literature reviewed above, the existing evidence appears inadequate to accept or reject the metric map hypothesis. Further demonstrations of unreliable or biased judgments in normal Euclidean environments are unlikely to be persuasive. We thus decided to approach the question from another direction: by creating matched Euclidean and non-Euclidean environments, we could dissociate the predictions of the metric map and cognitive graph hypotheses (Warren et al., 2017). We reasoned that, if the navigation system tries to build a metric map, participants would have greater difficulty learning the non-Euclidean environment because of its global inconsistency; however, if they were trained on the same configuration of objects in both environments, their shortcuts should be similar. In contrast, if navigators build a labeled graph, learning would be comparable in the two environments, but shortcuts in the non-Euclidean environment should be biased by the geometric discrepancies, in clear violation of the metric postulates.

Wormholes in virtual space

To compare the map and graph hypotheses, we created two versions of a virtual hedge maze (11×11 m) (Fig. 3). Both had a central home location that was linked by radial corridors to eight places marked by distinctive objects. The objects were only visible one at a time, so participants had to learn their locations by path integrating between them. But the non-Euclidean maze contained two ‘wormholes’ that covertly teleported the participant from one visual location to another and rotated them by 90 deg. This was accomplished by rotating the virtual environment 90 deg in the opposite direction when the participant walked through an invisible portal in a maze corridor. The wormhole entrance and exit views were matched so the transition was visually seamless.

Separate groups of participants learned the Wormhole maze and the Euclidean maze. A participant first explored the maze for 8 min, visiting each object at least once and passing through each wormhole at least twice (mean of 5.6 times). In the training phase, they were then trained to walk from home to each object until they could find the object within 30 s. This gave them experience with the same metric configuration of objects in both environments. We found that the number of trials to criterion was comparable in the two environments (the Bayes factor favored the null hypothesis by 3 to 1). Thus, the non-Euclidean environment was no more difficult to learn than the Euclidean environment, despite its global inconsistency.

In the test phase, we probed graph knowledge in half the participants by asking them to find routes between objects in the maze. On each trial, the participant walked from home to a specified start object, and was then told to walk to a target object within the maze corridors. There were two pairs of ‘probe’ objects near a wormhole entrance and exit, and two ‘standard’ pairs remote from the wormholes. The results showed that both groups successfully learned the graph of the maze (Fig. 3). Moreover, the non-Euclidean group took good advantage of the wormholes, finding routes between the probe pairs that were half as long as those for the Euclidean group. Participants thus learned a labeled graph including local metric information.

We probed survey knowledge in the other half of the participants by asking them to take novel shortcuts between the same pairs of objects. On each trial, the participant walked from home to a specified start object, the maze disappeared, and they were then told to turn and walk straight to the remembered location of a target object. The Euclidean group was quite accurate, for they walked in the ‘Euclidean direction’ of the probe targets (defined by its trained location with respect to home) with a mean constant error of only 4.4 deg (Fig. 4A). In contrast, the non-Euclidean group was significantly biased in the ‘wormhole direction’ of the probe targets (Fig. 4B), with a large constant error of 37.4 deg – close to the expected error of 45 deg. Variable errors were characteristically large, but similar in both environments (mean within-subject AD of 27.5 deg in the Euclidean group, 30.4 deg in the non-Euclidean group), indicating comparable reliability. These results decisively supported the labeled graph hypothesis (the Bayes factor favored the graph model over the map model by more than 100 to 1). Essentially, participants learned the shortest way from one place to another, whether the environment was Euclidean or not.

Surprisingly, the participants were completely unaware of the wormholes. After spending an hour in the non-Euclidean maze, they failed to report any inconsistencies. Yet, their responses revealed large violations of the metric postulates in spatial knowledge. For example, referring to Fig. 4B, participants successfully walked from home to object a; but when they walked from home to object b and took a shortcut to a, they went through the wormhole to location a′ – 6 m distant from a! This represents a radical violation of the positivity postulate, for the reported distance between a and itself is much greater than zero. These responses also violate the triangle inequality, for the hypotenuse of ΔHba is so large that the triangle is not closed. In a second experiment, we even showed that participants acquire ‘rips’ and ‘folds’ in their spatial knowledge of the wormhole maze, in which the ordinal positions of objects are reversed (Warren et al., 2017). The results thus reveal a striking insensitivity to Euclidean structure.

Such findings are hard to explain under the cognitive map hypothesis. Perhaps an hour in the virtual maze was insufficient to learn a metric map, and with more experience participants would eventually do so. But this amount of exposure was sufficient for them to generate accurate shortcuts in the Euclidean maze, and variable errors in both mazes were comparable to previous results for familiar real environments. Or perhaps participants acquired a noisy metric map. That might account for the typically large variable errors, but it would not explain the systematic bias in the wormhole maze. What if the Euclidean group learned a metric map while the wormhole group learned a labeled graph? Yet, there is no evidence to support such different mechanisms, for the two groups had similar trials-to-criterion and short-cut variability. Moreover, because the non-Euclidean group failed to notice the wormholes, they could not have explicitly adopted a different learning strategy (see Warren et al., 2017, for more discussion).

Perhaps, if given sufficient information, participants would detect the geometric discrepancies and correct for the wormholes. In follow-up experiments with the wormhole maze, we (Ericson and Warren, 2010, 2012) added distal landmarks (four distinct towers visible from any point in the maze) and a sun that cast shadows in the maze. In one condition, these global cues were stationary, and hence might reveal the maze rotation; in another, they rotated with the maze, undergoing large displacements that might be noticeable. In all conditions, however, we replicated our previous results: shortcuts were strongly biased in the wormhole direction.

What's going on here? The cognitive graph hypothesis offers a plausible interpretation of these findings. As one explores a new environment, the path integrator registers distances traveled and angles turned, and the navigation system builds piecewise a labeled graph of paths between salient places. These local measurements are noisy and biased, and drift over time. Consequently, landmarks for familiar places are used to update the navigator's location and reset the path integrator. Suppose that a participant in the wormhole maze walks from home to object a, and home to object b, registering the path lengths and the angle between them (refer to Fig. 4B). If they then walk from b through the wormhole, the maze will rotate, and they will pop out at a′ – 6 m away from a. In principle, this should be sufficient to detect the discrepant locations of a and a′. But when the navigator recognizes visual place a′ (‘Hello, a again!’), the path integrator is reset, so the discrepancy is not detected and the wormhole goes unnoticed.

The resulting graph labels can thus be strongly biased by local experience and hence be geometrically inconsistent, with no global metric embedding. This would account for violations of the metric postulates. Geometrically inconsistent distance weights and angle labels yield violations of positivity and the triangle inequality. Paths that are learned in opposite directions may have different weights (a directed graph), yielding violations of the symmetry postulate. Euclidean and non-Euclidean environments are learned in the same manner, but the latter produce large discrepancies that are experimentally measurable.

The impossible heptagon

Recently, Marianne Strickrodt, Tobias Meilinger, Heinrich Bülthoff and I (unpublished) set out to test a strong prediction of the cognitive graph theory. The theory claims that shortcuts are generated by vector addition through a labeled graph. If labels in the graph are locally biased, shortcuts should be correspondingly biased. In contrast, cognitive map theory claims that shortcuts are generated by computing a vector from the current coordinates directly to the goal coordinates in a globally consistent map.

To test these predictions, we again created possible (Euclidean) and impossible (non-Euclidean) versions of a virtual maze (Fig. 5). In the possible maze, seven objects were positioned at the vertices of a regular heptagon, and participants walked in a zig-zagging corridor that visited all seven objects in a loop (Fig. 5A). In the impossible maze, however, the seven objects were mapped onto adjacent vertices of an expanded decagon (Fig. 5B). This created a large gap; when participants arrived at the terminal object (a book), they were seamlessly teleported over two empty vertices to a duplicate object (the book) by rotating the maze 108 deg.

The possible and impossible mazes were learned by two different groups of subjects. During the learning phase, they repeatedly walked three laps clockwise around the loop, followed by three laps counterclockwise, until they had memorized the sequence of seven objects. Going clockwise around the impossible maze, the objects were shifted outward and to the left compared with locations in the possible maze; going counter-clockwise, the objects were shifted outward and to the right. Thus, if participants built a labeled graph, the local information would be systematically biased and globally inconsistent. However, if they built a metric map, local clockwise and counter-clockwise measurements around a closed loop should be embedded in a common coordinate system, minimizing error to achieve a globally consistent configuration; one would expect this process to yield a ring of equally spaced positions similar to the heptagon.

During the test phase, subjects performed a ‘pointing’ task by facing toward the remembered locations of target objects. On each trial, the participant was positioned at a start object and then asked to turn and face each of four target objects. The trick was that the four targets were tested in a clockwise order on half of the trials, and in a counter-clockwise order on the other half, thereby leading the participant through the graph in opposite directions. If participants estimate the target location by vector addition through a biased graph, the impossible group should make systematic errors when tested clockwise (outward to the left) and counter-clockwise (outward to the right), compared with the possible group.

That is precisely what we found. The possible group had constant errors close to zero, defined with respect to the heptagon target positions, so participants successfully learned the object locations. In contrast, the impossible group had significantly larger constant errors, which increased with target position around the loop. Specifically, when tested clockwise, pointing errors increased to the left, and when tested counter-clockwise, they increased to the right. For the first three targets in each direction, the constant error was close to the labeled graph prediction. But the error leveled off for the fourth target, perhaps as a consequence of partially averaging the clockwise path and the shorter counter-clockwise path, where it was the third target (and vice versa). For both groups, the within-subject variable error (s.d.) increased linearly with target number, consistent with the accumulation of error with vector addition through the graph, whereas the metric distance to the four targets increased non-linearly. Moreover, Meilinger et al. (2018) recently reported that the response time to point to a target also increases with the number of nodes through the graph.

In this simpler corridor environment, nearly half the participants reported noticing something unusual about the impossible maze, but their errors were not statistically different from those who did not notice. Overall, results for the impossible group very strongly supported the labeled graph theory (the Bayes factor favored the graph hypothesis over the map hypothesis by more than 50 to 1). The impossible heptagon experiment thus confirms a specific prediction of cognitive graph theory, indicating that shortcuts are generated by a process of vector addition through a labeled graph.

The cognitive graph hypothesis may be able to account for a number of other observations in the literature. Consider, for example, the large individual differences that have been reported in survey tasks such as pointing between novel pairs of targets (Ishikawa and Montello, 2006; Weisberg and Newcombe, 2016; Weisberg et al., 2014). The large range of performance might be traceable to individual differences in path integration ability, and consequent variation in the precision of local metric information in a labeled graph. There may also be individual differences in the ability to perform vector addition in visual working memory, consistent with findings that differences in working memory (Weisberg and Newcombe, 2016) and perspective-taking ability (Wolbers and Hegarty, 2010) correlate with performance on survey tasks. Species differences in vector addition and visual working memory may even explain the paucity of evidence for novel shortcuts in insects and mammals (Meilinger, 2008).

Previous research has also consistently found that, when integrating two separately learned routes, pointing to a target on the same route (within-route) is more accurate than pointing to a target on the other route (between-route) (Golledge et al., 1993; Ishikawa and Montello, 2006; Schinazi et al., 2013; Weisberg et al., 2014). This falls right out of the cognitive graph theory, for on average there are fewer intervening nodes for within-route pointing than for between-route pointing, and hence the latter entails a greater accumulation of error. For example, in the environment tested by Weisberg et al. (2014), a back-of-the-envelope calculation reveals that within-route targets averaged 1.7 place nodes apart, whereas between-route targets averaged 2.8 place nodes apart. This might account for the significantly greater absolute error for between-route pointing than for within-route pointing. In contrast, pointing error did not correlate with the metric distance between targets, as might be expected for a Euclidean map.

In sum, the cognitive graph theory can potentially account for a range of behavioral data on route finding, novel detours, shortcuts and pointing in both Euclidean and non-Euclidean environments. By tolerating geometric inconsistency, a labeled graph avoids the complications of building a metric map by embedding noisy, discrepant measurements in a globally consistent coordinate system. Nevertheless, the adaptive use of non-Euclidean strategies supports successful navigation, including the apparently Euclidean task of generating shortcuts on the fly. A cognitive graph, I suggest, thus characterizes ‘the invariant structure of the habitat’ that emerges from ‘putting vistas in order by exploratory locomotion’.

Thanks to Marianne Strickrodt, Tobias Meilinger, Elizabeth Chrastil, Jon Ericson, Mintao Zhao, Daniel Rothman and Ben Schnapp for their contributions to the research described in this article, and to Bob Shaw, from whom I learned to find the right geometry for your problem.

Funding

The research described in this article was supported by National Science Foundation (USA) grants BCS-0214383 and BCS-0843940.

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Competing interests

The author declares no competing or financial interests.